How to Use These Books
- The story’s format is designed to act as a spring board for imagination, conversation, and interaction.
- Encourage fanciful and fantastic descriptions.
- Engage in the exchange of ideas by sharing your own thoughts, ideas, images, or past experiences. See where the conversation goes.
- Encourage the child/ren to draw pictures, verbalize images, or both. Create multi-media images by:
- Cutting out pictures from magazines
- Using family photos and drawing around them
- Performing the story as a play
- Pick one of the topics in the story and explore it further. The options are abundant!
- Don’t worry if you don’t finish the adventure in one sitting. Finish it another day. Often the best adventures take time to complete.
Here are some of the high-level messages and lessons you can highlight and reinforce.
- Baseline Messages (common to all stories in the series)
- Let your imagination go. Fantastic images are encouraged. Have fun!
- If you can dream it, you can do it.
- There are no wrong answers. This is your book. Your thoughts, images, and ideas are right.
- If you notice a typographical or grammatical error, use it as a teaching opportunity.
Besides correcting the mistake, you can reinforce other values: patience, forgiveness, understanding, and flexibility. Simple mistakes happen. Apologies, in advance.
- Story-specific Messages
- Take charge of your day.
- Be responsible for your actions.
- Make your own fun.
- Fun comes in many forms, often in simple pleasures.
- Clean up after yourself. Put things back as you found them.
- Practice good sportsmanship. Play fair and try your best.
- Help at home, especially when asked.
Examples of Use
- Stimulate & Encourage Imagination, Conversation & Social Interaction Skills
Use pictures, puppets or other visual aids to supplement the story. Engage the children by asking leading questions to create dialog and stimulate the imagination.
- Team-based Collaborative Project
Divide the class into small groups and instruct the children to work as team. As a team, they decide how to illustrate the book in the specified time.
- Reward / Incentive Program
After the required assignments are completed as specified, the student can then work on this creative project.
- Teaching English as a Second Language / Learning Another Language
Helpful in bi-lingual education or with families where English is not the primary language.
- Extended Research of the Topics
Delve into the story’s images or the activities listed in The Companion Guide.
Grades 4, 5, 6
- Service / Mentoring Project
Illustrate and give the books to children at lower grades, children in hospitals, relief agencies, or other groups.
- Service / Mentoring Project
Partner with a student from Grade 2 or 3 to foster a big brother/sister-type relationship.
Babysitters, Day Care Workers, Tutors, Family Therapy or Counseling Sessions
- Social & Learning Activity (Individual or Group)
Helps improve reading comprehension, visual imagery, imagination, communication, and social interaction skills.
Children with Special Needs & the Elderly
- Developmental Activity (Individual or Group)
Helps improve communication, interpersonal, and social skills.